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Neuroshima Hex!

Neuroshima Hex! Add/Edit description

2006 | Neuroshima Hex! 3.0

Neuroshima Hex is played on a hexagonal board. Each player periodically draws from a deck of hexagonal cards called "tiles." Tiles symbolize different types of military units. Annotations on the tiles denote the combat strength of each unit. Each player has one special tile called HQ (headquarters). Players take turns placing their tiles on the board. The player chooses:

which tile from his hand to play,
where to place the tile on the board, and
what orientation the tile should have. Being hexagonal, there are six possible orientations for placing each tile.

Normally a card does not move once placed on the board. Periodically a tile is played that initializes combat. At that time, cards are removed from the board based on the outcome of combat between pairs of nearby opposing cards. The game is nominally concluded when all tiles from the deck have been exhausted. The winner is determined by which HQ has taken the least combat damage.

There are three major categories of tiles in each player's deck:

One tile representing HQ. This is always drawn and placed on the board by each player first. Other than HQ, the remaining tiles are sorted randomly in the deck.
Units (also called "soldiers") are tiles representing military units. Annotations on a Unit card denotes its combat strength:
how much damage does that unit inflict on enemy units
whether that damage can only be done to adjacent tiles ("melee attack" markings) or more distant tiles ("ranged attack") markings
in what direction that damage takes place (annotations on multiple sides of the hexagon denote the ability to attack in multiple directions simultaneously)
"toughness," meaning how much damage can a unit sustain before it is withdrawn from the playing board
special abilities such as defense from ranged attack, or the ability prevent an enemy unit from attacking entirely (so-called "net" units)

Modules are tiles that augment the abilities of adjacent cards:
increasing the strength of their attack
increasing the range of their attack
increasing their toughness (ability to withstand attacks)
increasing the priority of their attack in the attack sequence of all the other tiles on the board (tiles take turns attacking one another based on another set of markings on each tile) 
healing damaged tiles

allowing a tile to be relocated after being placed on the board
At the start of each player's turn, he draws three tiles at random from his deck. One tile must be discarded. The remaining two tiles may be placed on the board. Tiles cannot be placed on top of other tiles. The player may opt to discard more than one tile. Players take turns in this fashion until the board is partially populated with tiles. Randomly a player may draw a tile that allows the player to initiate combat. When this occurs, gameplay pauses while combat is resolved. Annotations on the tiles denote what priority each card has in the combat sequence. Cards marked with a "3" have first priority, "2" second priority, and "1" third priority. In other words, tiles marked with a "3" get to attack first. Once the outcome of those attacks are resolved (i.e., "dead" units are removed from the board) then tiles marked with a "2" get to attack, and so on. Once all phases of combat (phases 3, 2, 1, 0) have concluded normal gameplay resumes.

The objective of the game is to attack the enemy's HQ. Each HQ starts with 20 hit points. Gameplay concludes when one HQ is down to 0 hit points, or when all the tiles have been exhausted from a player's deck. The winner is determined by the player's HQ that has the most remaining hit points.

The game offers four armies (denoted by four different color schemes for tiles) which differ in their strength, mobility and flexibility, as denoted by differing annotations on each army's tiles. Normally the game is played by two players, though three and four player variations exist.

As a card game, Neuroshima Hex is essentially a much more complex version of War. In terms of strategy, Neuroshima Hex is similar to chess in that play emphasizes correct placement of pieces on the board, with occasional combat removing pieces from the board. The game is also available as a video game, with rules essentially identical to the board game, albeit with combat between tiles automated via software.

This description uses material from the Wikipedia article Neuroshima Hex! which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Documents Add rules

Name Language Date Added Download Rating
Neuroshima Hex! FAQ Polish 2014-04-26 Download
Neuroshima Hex! 3.0 Rules English 2014-02-28 Download
Neuroshima Hex! 3.0 Rules Polish 2014-04-15 Download
Neuroshima Hex! 2.5 Rules German 2014-04-18 Download
Neuroshima Hex! 2.5 Rules Polish 2014-03-25 Download
Neuroshima Hex! 2.5 Rules Russian 2014-04-26 Download