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Terra Mystica

Terra Mystica Add/Edit description

2012

The game starts with each player picking one of fourteen different fantasy races. Each of the different races have unique special abilities and different costs associated with actions. Each race is also limited to building on only one of seven different terrain types found on the game board, and one of the key aspects of the game is terraforming spaces so they can be built upon.

The game is split into six rounds during which players take any number of actions to improve their society. Improving a society may involve settling new spaces, improving existing buildings, improving infrastructure like shipping, or moving up a cult track to show devotion to different religions.

One unique aspect of the game is its power point mechanic. Power points are used to cast spells, and may also be converted for resources. Power points are split among three bowls. When points are gained, they first move from bowl one to bowl two. When bowl one is empty, they can move from bowl two to bowl three. Power points can only be used when they are in bowl three, at which point they return to bowl one.

Victory points are accrued throughout the game for a variety of actions. After six rounds additional victory points are given for end game goals, and then the player with the largest number of victory points wins. In case of a draw, the player with the most strength points left, wins the game.

This description uses material from the Wikipedia article Terra Mystica (board game) which is released under the Creative Commons Attribution-Share-Alike License 3.0.

Documents Add rules

Name Language Date Added Download Rating
Terra Mystica Rules English 2014-02-26 Download
Terra Mystica Rules Polish 2014-03-25 Download